Stage & Character Selection
1. Teams must sit together on one side or the other. If players/teams meet for a 2nd time in a specific bracket, the winner of the 1st series will have seat and controller choice.
2. The stage for Game 1 will be selected at random unless both players/teams can agree on a stage. After the stage has been randomly selected each player/team may call for a reset. Each player/team can only call for a reset once during a series. If a reset is called, another stage must be randomly selected. The stage that was first selected can't be randomly selected again, but is still available for a counter pick.
3. Singles random select stages: Final Destination, Battlefield, Yoshi's Story, Fountain of Dreams, Dreamland 64 & Pokemon Stadium
4. Doubles random select stages: Final Destination, Battlefield, Yoshi's Story, Rainbow Cruise, Dreamland 64 & Pokemon Stadium, DK64
5. Stages listed on the random select list are open for counter picks by the losing player.
6. Stages allowed for counterpick (Singles): Brinstar, Corneria, Green Greens, Kongo Jungle 64, Mute City, Poke Floats
7. Stages allowed for counterpick (Doubles): Brinstar, Corneria, Great Bay, Green Greens, Kongo Jungle 64, Mushroom Kingdom II, Poke Floats
8. Stages banned for Singles & Doubles: Yoshi's Island (Pipes), Fourside, Hyrule Temple, Flatzone, Brinstar Depths, Icicle Mountain
9. No stage may be used twice in a Best of 3 Series.
10. After characters have been selected for the first game, each player/team may choose to knock out one stage. Stages that are knocked out won't be used during the series. Random select stages can't be knocked out.
11. After each game of a series, the Loser selects the next stage to be played, THEN the Winner may change their character, THEN the Loser may change their character.
12. For the first game of a series, a player may call for a double-blind pick. This means that all participating players must tell a judge the character they will use for that game. Each player is required to use that character in the game.
This is what I have so far. The only major change is in the stage slection, instead of telling you what stages you can't play, I listed the stages you CAN play. I always fount it annoying that you had to sift through the list and see if the stage you want to play is banned or not (for instance, I favor Onett)
I simplified the Advanced Slob Picks (#11). Knockouts and resets are always kind of annoying, they take up time to figure out (players have to think about what stage they want to ban AND what stages they might want to use their reset for)
And, I would recommend that Poke Floats be taken off of the stage list. Matches there last forever so, should it be picked, it would eat a lot of time.
All of the other rulesets are fine (mostly they're general rules, ie. no freeze glitch, no stalling, no modded controllers)
EDIT: Also, "counterpick" character/stage is basically what you pick in response to your opponent. For instance, if i'm playing a pikachu, and i lose the first match, i'll probably counterpick with yoshi's story for stage (since it's small and pikachu is light enough to get hit really far), and then pick a hard-hitting character so i can kill pikachu easier. And, assuming I win that match, the pikachu will probably counterpick with something like Dreamland 64, since it's huge and allows him to live for a long time.