Author Topic: SSBM Official Rules  (Read 3346 times)

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sok

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Re: SSBM Official Rules
« Reply #15 on: March 18, 2007, 07:32:59 PM »
Team attack should not be turned on.  Why are there teams if we can hit our partner?  Why not just play free for all?  And if you are being juggled, or getting shot constantly, figure out a way to get out of it.  You can do that in Melee.  I think it's a good strategy for someone to play as Puff and have the partner grab the opponent, so Puff can sleep them to death.  What's wrong with that?  I aslo don't like stock sharing, but I know I'm wasting breath on that issue.  But most people don't want team attack on, so, let's turn it off next time.

SP

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Re: SSBM Official Rules
« Reply #16 on: March 19, 2007, 01:30:34 AM »
Stage & Character Selection

1. Teams must sit together on one side or the other. If players/teams meet for a 2nd time in a specific bracket, the winner of the 1st series will have seat and controller choice.
2. The stage for Game 1 will be selected at random unless both players/teams can agree on a stage. After the stage has been randomly selected each player/team may call for a reset. Each player/team can only call for a reset once during a series. If a reset is called, another stage must be randomly selected. The stage that was first selected can't be randomly selected again, but is still available for a counter pick.
3. Singles random select stages: Final Destination, Battlefield, Yoshi's Story, Fountain of Dreams, Dreamland 64 & Pokemon Stadium
4. Doubles random select stages: Final Destination, Battlefield, Yoshi's Story, Rainbow Cruise, Dreamland 64 & Pokemon Stadium, DK64
5. Stages listed on the random select list are open for counter picks by the losing player.
6. Stages allowed for counterpick (Singles): Brinstar, Corneria, Green Greens, Kongo Jungle 64, Mute City, Poke Floats
7. Stages allowed for counterpick (Doubles): Brinstar, Corneria, Great Bay, Green Greens, Kongo Jungle 64, Mushroom Kingdom II, Poke Floats
8. Stages banned for Singles & Doubles: Yoshi's Island (Pipes), Fourside, Hyrule Temple, Flatzone, Brinstar Depths, Icicle Mountain
9. No stage may be used twice in a Best of 3 Series.
10. After characters have been selected for the first game, each player/team may choose to knock out one stage. Stages that are knocked out won't be used during the series. Random select stages can't be knocked out.
11. After each game of a series, the Loser selects the next stage to be played, THEN the Winner may change their character, THEN the Loser may change their character.
12. For the first game of a series, a player may call for a double-blind pick. This means that all participating players must tell a judge the character they will use for that game. Each player is required to use that character in the game.


This is what I have so far. The only major change is in the stage slection, instead of telling you what stages you can't play, I listed the stages you CAN play. I always fount it annoying that you had to sift through the list and see if the stage you want to play is banned or not (for instance, I favor Onett)

I simplified the Advanced Slob Picks (#11). Knockouts and resets are always kind of annoying, they take up time to figure out (players have to think about what stage they want to ban AND what stages they might want to use their reset for)

And, I would recommend that Poke Floats be taken off of the stage list. Matches there last forever so, should it be picked, it would eat a lot of time.

All of the other rulesets are fine (mostly they're general rules, ie. no freeze glitch, no stalling, no modded controllers)

EDIT: Also, "counterpick" character/stage is basically what you pick in response to your opponent. For instance, if i'm playing a pikachu, and i lose the first match, i'll probably counterpick with yoshi's story for stage (since it's small and pikachu is light enough to get hit really far), and then pick a hard-hitting character so i can kill pikachu easier. And, assuming I win that match, the pikachu will probably counterpick with something like Dreamland 64, since it's huge and allows him to live for a long time.

RastaImposta

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Re: SSBM Official Rules
« Reply #17 on: March 27, 2007, 09:40:29 PM »
There are some CRAZY noobs in this SSBM thread, jesus.  Items ON, Team Attack ON, RULES ON THE FLY?

Jesus, aight guys, we should let them have it there way you know, I mean, lets put Kuni and Andy on a team so they can beat everybody with their double samus team. 

Looks like these guys havent actually been to a real professional tourny for smash, seriously, Items on, I still get blown away by that.  Items on?  Is that dude serious?  Is he serious?  Doesnt matter, Ill just have to own up with Ice Climbers, but thats a 2 hour drive.  Coty, wanna drive me?  Seriously, noobs up the ♥♥♥ in this place.  Just trust us when we say Team Attack Off and No Items.

This is just driving me crazy, the dude that said smash is harder with items.  Yah I guess it is harder if your opponent cant catch the items, it makes the game unbalanced and unfair, it throws a random factor in the game that has NOTHING to do with skill.

ICs is going too far, maybe Game and Watch or Roy would be enough.

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Re: SSBM Official Rules
« Reply #18 on: March 28, 2007, 08:20:20 PM »

Rasta - I know there is no current code of conduct on the site, so while I won't go out of my way to edit your post or anything - I will say this...

This site is for gamers.  No one said hardcore or the best gamers ever. 

Casual gamers are just as good as the hardcore my friend, so please be a bit nicer when throwing out your comments.  Just because they play for fun or don't play at a higher level like some, doesn't mean they should be talked down to.

Thank you for considering these things in your future posting.  I apologize for not having a clear C.O.C up, but will strive to get that up soon.



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Offline Zinth

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Re: SSBM Official Rules
« Reply #19 on: March 29, 2007, 12:13:31 AM »
Nice rules, look good.

Lol, Rasta's always like that, just ignore him ::)

Anyway, I like introducing casual players to competitive play.

Hopefully I'll be able to make some of these SSBM events, since I have a lot of family in Tulsa.
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Offline execute

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Re: SSBM Official Rules
« Reply #20 on: September 07, 2007, 02:59:24 PM »
I find it hilarious that rasta comes into this thread calling people n00bs who obviously haven't been to tournament and then says team attack should be off. MLG rules are that team attack is on. haha. Anyway, these rules are solid. The only rule you might want to check on is banned levels for teams. I have heard that fountain of dreams lags when it is played on teams, so you may consider banning it. I had never heard of the 'reset' rule, but I like it.

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Re: SSBM Official Rules
« Reply #21 on: September 07, 2007, 03:19:35 PM »

Well, and let's face it - Norman and Rasta are used to a higher level of caliber to their players, where it really matters, and also IN MELEE.

The OKg events in Tulsa have had great players show, but the majority of the players are casual, or no where near the level it matters when it comes to SSBM...

Also, as I maintain, Tulsa and OKgamers is one of the FEW area's that even currently would THROW SSB64 tournaments, so I don't care what MLG says for SSBM; we have had nice friendly 64 competitions, team attack being off or on hasn't even mattered.  Frankly, it's only been complained about but once, and that was a recent Melee player lol.  Is it exploitable?  Sure.  But no one carried the "win no matter how cheap we have to be" mentality so far, or if they have, their skill level was at such a point they were easily overlooked.

The dynamics of the game are also QUITE FUN with team attack off, so I enjoy it, and for the 20 and 30+ people we've had show up for our SSB64 TOURNAMENTS - yea, they've enjoyed it too.  So I have no regrets, and will hear no smack from those that can't beat my Samus anyway ;)



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